I don’t have a fraction of the time I would like to work, but I periodically find myself thinking about what I would like to do so I might as well write that down. I’ll have free time once I’ve applied to college and (hopefully) gotten accepted where I want to go so I can work some more, which will be nice. I’m thinking about coallating some ideas from things I’m currently working on, taking bits and pieces and putting them together. I like the idea of the agent through which the player interacts with the world changing over time. I like the idea of enemies with procedural behavior. I like swarm behavior and organic themes. I have an idea to put this together that takes code from Dwarf Star and Little Fish. This should cut down on the number of current projects and I think it might be interesting.
Thursday, November 20, 2008
Wednesday, October 1, 2008
Wednesday, September 17, 2008
Monday, September 1, 2008
Saturday, August 30, 2008
It’s partway between toy and game at the moment. You make brushstrokes with your mouse (or tablet, if you’re lucky) and the speed and length of the brushstroke generates a creature. Different creatures will behave in different ways and at the moment, the goal is just to create a sustainable ecosystem from the various organisms. I like the style of ink on paper, even if its really hard to replicate so I’m going to try and stick with that.
Sunday, August 17, 2008
So updates will be further delayed. Mainly because I only have intermittent 3g and have yet to find any wifi I can leech. I’ll try and get some screens up of my current distraction when I can.
Monday, August 11, 2008
You just have to accept defeat. Or maybe not defeat, really, but at the very least a hitch in the plans. My super ultra secret project that I’ve been working on (avoiding, really) has been put on hiatus due to the major design flaw of me not liking it any more. Since I made something that’s kind of interesting that was going to be the core of the game, I’m putting that up but the rest will stay hidden till I either think of better gameplay or suddenly stop disliking the old idea. If you have any suggestions, please feel free to tell me in the comments. Check it out on the current work page.

P.S. It goes well with Coldplay.
Wednesday, August 6, 2008
Because I only meant to have it down for a little while while I worked on this new project then re-release it with new graphics. But! the current project is taking too long so Phyta is back in it’s original incarnation. Get it here.
Sunday, July 27, 2008
So I made a screensaver of Space Jelly. Check it out if you want. Extract this file to C:\WINDOWS\system32 and then select it from the list of screensavers in the control panel.
Monday, July 21, 2008
Or something. The project is almost done. It’s less awesome than I thought it was gonna be but that’s okay.
edit: Okay, I’ve recieved pretty positive response form other people. I still think it could be better though, so I’m polishing it.




